Visual Studio Mac Unity Download Average ratng: 4,9/5 5455 votes
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To start developing native, cross-platform .NET apps on macOS, install Visual Studio 2019 for Mac following the steps below.

Requirements

  • A Mac with macOS High Sierra 10.13 or above.

To build Xamarin apps for iOS or macOS, you'll also need:

The Unity engine integrates into one unparalleled platform to create 2D and 3D games and interactive content. Create once and publish to 21 platforms, including all mobile platforms, WebGL, Mac, PC and Linux desktop, web or consoles. Unity is the world’s leading platform for creating and operating interactive, real-time 3D content, providing the tools to make amazing games and publish them to a wide range of devices.The Unity core platform enables entire creative teams to be more productive together.

  • Xcode 10.0 or above. The latest stable version is usually recommended.
  • An Apple ID. If you don't have an Apple ID already you can create a new one at https://appleid.apple.com. It's necessary to have an Apple ID for installing and signing into Xcode.

Installation instructions

Aug 21, 2019 A powerful feature of Tools for Unity in Visual Studio for Mac is the ability to set breakpoints and debug C#. If you’re familiar with debugging in any other.NET project, you’ll know what to expect. Set your breakpoints and press the Play button in Visual Studio for Mac to attach the debugger to Unity. Apr 11, 2015. Install Visual Studio for Mac behind a firewall or proxy server. To install Visual Studio for Mac behind a firewall, certain endpoints must be made accessible in order to allow downloads of the required tools and updates for your software. Configure your network to allow access to the following locations: Visual Studio endpoints; Next steps. Visual Studio 2019 for Mac. Develop apps and games for iOS, Android and using.NET. Download Visual Studio for Mac. Create and deploy scalable, performant apps using.NET and C# on the Mac. For instructions on installing and updating Visual Studio 2019 for Mac, see the Install Visual Studio for Mac guide. To learn more about other related downloads, see the Downloads page. What's New in Visual Studio 2019 for Mac Visual Studio 2019 for Mac Releases. September 21, 2020 - Visual Studio 2019 for Mac version 8.7.8.

  1. Download the installer from the Visual Studio for Mac download page.

  2. Once the download is complete, click the VisualStudioforMacInstaller.dmg to mount the installer, then run it by double-clicking the arrow logo:

  3. You may be presented with a warning about the application being downloaded from the Internet. Click Open.

  4. Wait while the installer checks your system:

  5. An alert will appear asking you to acknowledge the privacy and license terms. Follow the links to read them, then press Continue if you agree:

  6. The list of available workloads is displayed. Select the components you wish to use:

    If you do not wish to install all platforms, use the guide below to help you decide which platforms to install:

    Type of AppTargetSelectionNotes
    Apps Using XamarinXamarin.FormsSelect Android and iOS platformsYou will need to install Xcode
    iOS onlySelect iOS platformYou will need to install Xcode
    Android onlySelect Android platformNote that you should also select the relevant dependencies
    Mac onlySelect macOS (Cocoa) platformYou will need to install Xcode
    .NET Core applicationsSelect .NET Core platform.
    ASP.NET Core Web ApplicationsSelect .NET Core platform.
    Azure FunctionsSelect .NET Core platform.
    Cross-platform Unity Game DevelopmentNo additional platforms need to be installed beyond Visual Studio for Mac.Refer to the Unity setup guide for more information on installing the Unity extension.
  7. After you have made your selections, press the Install button.

  8. The installer will display progress as it downloads and installs Visual Studio for Mac and the selected workloads. You will be prompted to enter your password to grant the privileges necessary for installation.:

  9. Once installed, Visual Studio for Mac will prompt you to personalize your installation by signing in and selecting the key bindings that you'd like to use:

If you have network trouble while installing in a corporate environment, review the installing behind a firewall or proxy instructions.

Learn more about the changes in the release notes.

Note

If you chose not to install a platform or tool during the original installation (by unselecting it in step #6), you must run the installer again if you wish to add the components later. Word excel download for mac.

Install Visual Studio for Mac behind a firewall or proxy server

To install Visual Studio for Mac behind a firewall, certain endpoints must be made accessible in order to allow downloads of the required tools and updates for your software.

Configure your network to allow access to the following locations:

Next steps

Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects.

iOS

  1. Device Provisioning(To run your application on device).

Android

.NET Core apps, ASP.NET Core web apps, Unity game development

For other Workloads, refer to the Workloads page.

Related Video

Visual Studio Mac Unity Download Pc

See also

Visual Studio Mac Free

This is a quick quide on how to use Visual Studio with Unity. Visual Studio is only available for Windows, but a lot of Unity developers on Mac think it's so great they go through the hassle of using virtual machines just to use it.

If you're wondering why you should switch from Mono Develop there's a section devoted to that further down.

Install Visual Studio

  1. Firstly, you'll want to go here here and click 'Download' to download the tiny Visual Studio installer application.
  2. Run the installer application. You can opt out of all the extras, I did. We don't need any of them for Unity development. The installer claims that Visual Studio will use 8 GB split across all drives when you opt out of all the extras, but it still ate 10 GB of the drive I installed it to so keep that in mind. It's quite bloaty.
  3. You may be asked to create a Microsoft account or log in with your existing one. This is probably not necessary, but I already have a Microsoft account which I use for my Xbox so I just logged in with that. This will apparently allow you to synchronize settings etc. across different computers. Not something I'll use.

Now that Visual Studio is installed you can launch Unity. Inside Unity go to 'Edit' => 'Preferences' => 'External Tools' in the menu bar. Browse for an external script editor and navigate to 'C:Program Files (x86)Microsoft Visual Studio 12.0Common7IDE' and select 'devenv.exe'.

That's it, now you can edit your scripts in Visual Studio just like you would in Mono Develop. And if that was all that you wanted to do then you can close this tutorial and continue with your Unity project. But for those of you who want actual debugging there are still some steps left. At the moment If you click 'Start debugging' (F5) inside Visual Studio you'll get an error. Obvisouly we want to properly debug our code as well. Quit Unity and Visual Studio, not sure if this is necessary, but let's just play it safe. We'll have to install a plugin for Visual Studio and Unity.

Install Visual Studio Tools for Unity

  1. Go here and download the Visual Studio Tools for Unity. Get the one that corresponds to your version of Visual Studio. I have Visual Studio 2013 so I chose the corresponding version of Visual Studio Tools for Unity.
  2. Download the plugin.
  3. Install the plugin. This should be a one click installation.

Now you can launch Unity again, but this time go to 'Assets' => 'Import Package' and choose 'Visual Studio 2013 Tools' from the list. Doing this will properly configure this Unity project so that it can be debugged using Visual Studio.

NB: This will automatically configure your external editor settings, meaning the manual setup we did earlier isn't necessary. I just did that to show you how you could set it up if you didn't want or need debugging. For any future projects you just have to import the plugin and you're done. This can be done directly from the Unity launcher when you create the project.

Now that you've imported the Visual Studio for Unity plugin you'll notice that a 'Visual Studio Tools' menu item has appeared in the menu bar at the top. This has some settings etc. for the plugin. I haven't needed to touch these so I just left them alone. This plugin will make debugging inside Visual Studio work just as easily as it does inside Mono Develop. I'm assuming you already know how to debug your code so I won't go into that. However if you don't know, and you want to learn you can just ask me and I'll try to help you as best I can. There's also a lot of information available here.

Other features I also use are the Unity Project Explorer. It shows you your folders and scripts inside Visual Studio just as they appear inside the project window in Unity. The quick documentation access which lets me quickly go to the documentation page for a Unity method. And the Monobehaviour wizard which lets me quickly create methods like OnCollisionEnter etc. without having to remember their name exactly. This plugin offers a lot more functionality as well, I just haven't needed it myself yet. You can debug builds for example. Check out this link for more information about the features I've listed here and all the other features as well.

And that's it. Now you can do all the things Mono Develop allowed you to do in Visual Studio instead.

Why change from Mono Develop?

I've only told you how to get Visual Studio to do the same things you were already able to do in Mono Develop so why should you bother going through this hassle? If you are perfectly happy with Mono Develop and don't feel like there's anything wrong with it then there's probably not much I can say to change your opinion, but here are my pros and cons of using Visual Studio over Mono Develop.

Pros:

  1. Mono Develop is one of the slowest IDE's I've worked with. Visual Studio is one of the fastest. I find that in larger projects or code files Mono Develop will slow to a crawl. Visual Studio isn't faced by this.
  2. I have two fairly persistent bugs with Mono Develop. The first is that Mono Develop will permanently stick on top of all my other windows. So it's impossible for me to ALT+TAB to Unity or any other application. The only fix is to restart Mono Develop. The second bug is that suddenly I can't interact with any part of the Mono Develop interface except for the text editor area. So I can't change tabs or do anything with the application itself. The only fix is of course to restart Mono Develop.
  3. Apart from these two I also have many smaller, equally annoying bugs. Sometimes the syntax highlighting would stop working, or it would stop highlighting errors, or the code completion dropdown would refuse to show.
  4. Mono Develop also crashes quite a few times entirely on its own. I've never experienced this with Visual Studio.
  5. I've also had no luck in getting my Unity errors to automatically show inside Mono Develop. I know I can get them in Mono Develop if I build my project in there, but this is cumbersome and unnecessary. In Visual Studio this just works. You can even see the Unity console inside Visual Studio.
  6. The Visual Studio code completion is lightning fast and precise compared to the one in Mono Develop.
  7. The developers of Mono Develop suddenly decided that they would stop showing column numbers. A feature every text editor has and every developer takes for granted. Because of this the Mono Develop error log can't even show you the column the error occurred on, which is pretty funny. Not a huge deal in itself, but it makes me question the competence of the people in charge. Visual Studio has an actual footer which shows you the current line number and column number just like you would expect. And the error log shows the column of the error, just like you would expect.
  8. I've given up trying to make Mono Develop try to respect my coding standards. It seems to reset to tabs instead of spaces, 120 column width, the wrong brace placement etc. every single time I open it. By comparison it's amazingly easy to customize Visual Studio to respect your coding style once and forever.
  9. Speed, speed, speed. I can't stress this enough. Visual Studio is so much faster than Mono Develop. Try writing some code in Mono Develop and then try writing the same piece of code in Visual Studio. You'll be amazed if you haven't used Visual Studio before. The automatic formatting, the code completion, everything is just so quick and snappy.

Cons:

  1. Visual Studio is 10 GB, Mono Develop is 200 MB. Visual Studio comes with a ton of crud you'll never ever need.
  2. I haven't yet been able to configure the syntax highlighting in Visual Studio the way I want it. I think it's possible, but Mono Develop currently has better syntax highlighting in my opinion.

I haven't mentioned the debugger at all. That's because I haven't been able to use it much with Unity. I never used the Mono Develop debugger because I felt it was slow and cumbersome, and most recently I've only been using Visual Studio for about a week with Unity. I used it for years with XNA and I loved using the debugger there so I have no reason to think it has gotten worse, but I feel like I have to become acquainted with it again before I can voice my opinion about it. I used Visual Studio C# Express with Unity 2 before I switched to Mono Develop when Unity 3 came so I feel I have some experience with both editors, and I find Visual Studio to be the superior choice. With Mono Develop I felt like I had to ALT+TAB back and fourth between Unity all the time, with Visual Studio I rarely open the Unity editor at all.

But I've gotten used to the dark Mono Develop skin

Don't worry, I've got you covered.

The dark Mono Develop skin is called Oblivion and someone has made a version of it for Visual Studio available here. The FAQ here will tell you how to install this skin in Visual Studio. Keep in mind this is just for the text editor, not for the entire application. But often that's the only thing you care about. I chose the Visual Studio dark skin for the application and I think it goes great with the Oblivion text editor skin.

However, If neither the blue, dark or light application skin is to your liking you can install this plugin. It comes with a few custom skins for the entire application, and you can also create your own skin based on an existing one.

Visual Studio Mac Os

And that's it. Now your Visual Studio is configured just the way you want it and it should work flawlessly with Unity. If you're stuck on something or have any questions I'll be happy to help you. And if you're wondering why I've only recently switched from Mono Develop to Visual Studio it's because you used to need Visual Studio Pro to do this and it was very expensive. And when they made Visual Studio Pro free with the release of the Community Edition I wasn't paying attention. Let's just say that I hate myself for not finding out sooner, but I'm glad to be back with Visual Studio again.

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